Multitouch drawing webapp experiment
I was trying to work on my comic, but I got really frustrated with all the tools available to me - both software and physical tools.
I have an idea, though, for a drawing app based on a multitouch interface interface design that will work exactly the way I want it to, and make a fully-digital comic creation process easy and non-frustrating. The best part is that web standards have advanced enough that I can actually implement it as a web-app. Since it'll be running on my webserver, I'll be able to "publish" the finished comics by saving them directly to the comic directory, saving more steps.
So the past couple weeks I've been feverishly working on that in all my time off. It's coming along very quickly; I've already got layers, infinite undo/redo history, multitouch zoom and pan, and a speech balloon tool that automatically resizes the balloon to fit the amount of text inside. I still need to add image import/export, selections, translucent colors, and a panel tool, and then I'll have all the basics. Everything else (filters, gradients, etc.) is optional.
It should be ready to start using seriously in a couple more weeks (of course, that's probably what Knuth said when he started writing LaTeX...)
I realize that I still haven't finished my music-composing webapp OR my board-game-testing webapp. I haven't forgotten them, though. All of these webapps actually share a lot of code and server features, so the work I do on any one of them is eventually going to impact the rest. (That reminds me, I need to set up a public bug-tracker and SVN repository... or should I put the code on GitHub? Hmm...)
I'm looking for catchy names for all three (drawing comics, making music, and playtesting board games); bonus points if the three of them fit together somehow, with a collective name for the whole "creative suite". Any suggestions?